![]() Has anyone else experienced this? I didn't have this problem at all last time I was playing. If I wait about 10-15 seconds, it comes back to life again. It's still running, but everything slows to a crawl, including the animations and even the sound effects - I can see the Steam fps counter in the corner drop down to 1 fps. The problem is, every few minutes, the game will seize up. Heavy Metal flashpoint fix (to keep the minicampaign from bugging out) Commander background and quirks (extended) So, I got dragged in again due to you guys talking about BT. Any QoL-only mods that are highly recommended for normal story playthroughs? Thanks to the folks here for the rundown on the DLC and associated mod-scene!Īlso, I've started the story campaign and have done the first 2 obligatory (you don't get to choose them) missions). The sale, plus having bundle savings, let me get Urban Warfare and Heavy Metal to complete the DLC bundle for ~$16. He did! And it included Flashpoint and the Shadow Hawk DLC. Well, I've upgrade since then, and this deal came along, so I asked if he still had the key. But I tried the demo, and my computer couldn't handle it (indie non-optimized engine, I get it). So, years later, he got Steam keys and GOG options (not sure if some of this came from a Bundle, or all KS rewards), but chose GOG to activate, and offered me the Steam keys. He assumed that meant I had backed it, which I hadn't. I texted a friend way back when about the Kickstarter we used to play tabletop Battletech (and Car Wars) together. This was my thinking, but I had an interesting turn of events: Are any of the DLC's better than the others? I'm thinking that I'll get the base game for now, and add the DLC's later on when they are on sale again. Missing out on the Raven isn't the end of the world either. Heavy metal has too much good stuff including a bunch of mechs with chassis quirks that make them seriously stand out, Flashpoint adds a lot of content, Urban Warfare isn't terrible but while the cities are fun to fight in they're also hard on the PC. My ranking from most essential to least is: Heavy Metal: Adds 10 mechs(!!), including amazing ones like the Marader, Phoenix Hawk, Annihilator, etc. Attack and Defend mission type is added which are fun and can generate a lot of salvage. Also adds a Raven Battlemech, Javelin battlemech, a formerly game breaking Guardian ECM suite, and a mostly useless Beagle Active Probe. Urban Warfare: Adds a "city" biome with destructable buildings. ![]() Also includes a "Target Aquisition" mission type that is quite a bit more difficult than most mission types. Also adds a jungle biome (meh), and 3 mechs that all kinda suck: The Hatchetman, Crab, and Cyclops. IMHO if you're really on a budget the DLC is as follows:įlashpoint: Adds mini-story arcs to the career mode, which are pretty important IMHO because otherwise the career mode is a bit dull. You can even drop the other weapons for additional ammo or (Paradoxically apocryphally) jump jets. ![]() ![]() The Shadow Hawk, Hunchback, and Centurion are all better choices for getting an AC/20 into lethal position. Run into range and start alternating guns and fists. Also the lack of JJ robbed it of many backstrikes.ĪC/20 and two SL might be better, especially if you can find some of those zero mass arm mods. I had some fun with it carrying an AC/20 and ML but that isn't a good build-it ran out of ammo too fast, even with 2 tons. There just aren't any good options for loading it out. All in all the 55 tonners tend to be more useful. With a couple of arm mods it can punch pretty hard, but it is limited by only having two support hard points. I've got a Shadow Hawk I can fall back to, but since the AI seem to enjoy focusing down the closest target I might play the Dragon for a bit longer just to sit out there and be distracting.Ībout the nicest thing you can say about a Dragon is that at least it wasn't a QuickDraw. My memories of fighting against the Dragon when I got the scrap was definitely that it struggled to be threatening and I mostly ignored it until most of the other guns were out of combat already. I think I appreciate having a more complex assessment of quality than just "bigger is better" but it is rough when the big new mech is a poor performer. You are better off with the 55-ton Shadow Hawk, Griffin, or Wolverine and waiting for the 65-75 tonners. But all the entry-tonnage mechs to any class save the Awesome are generally terrible. It has a place in tabletop where cover is less prolific or realtime where speed matters. Given all expansions and v1.9, the Dragon is one of the worst mechs of the game.
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